Thursday, 28 October 2010

Research; Genre

I wanted to look into different genres of games and see which genre I want to adopt.
  
Stealth games are a somewhat recent sub-genre, sometimes referred to as "sneakers" or "creepers" to contrast with the action-oriented "shooter" sub-genre. These games tend to emphasize subterfuge and precision strikes over the more overt mayhem of shooters. Most have first- or third-person shooter elements.

A shooter game focuses primarily on combat involving projectile weapons, such as guns and missiles. They can be divided into first-person and third-person shooters, depending on the camera perspective.

An action game requires players to use quick reflexes, accuracy, and timing to overcome obstacles. It is perhaps the most basic of gaming genres, and certainly one of the broadest. Action games tend to have gameplay with emphasis on combat.

Adventure games were some of the earliest games created, beginning with the text adventure collosal cave adventure in the 1970s. That game was originally titled simply "Adventure," and is the namesake of the genre. Over time, graphics have been introduced to the genre and the interface has evolved.
Action adventure games combine elements of their two component genres, typically featuring long-term obstacles that must be overcome using a tool or item as leverage (which is collected earlier), as well as many smaller obstacles almost constantly in the way, that require elements of action games to overcome. Action-adventure games tend to focus on exploration and usually involve item gathering, simple puzzle solving, and combat.

Considering these genres I want to adopt different elements from all of them. I have decided to create a third person action adventure game with elements of a shooter and stealth. I thought that the genre of gameplay could change depending on the part of the game. For example the past could be an action adventure game and the present could be a stealth game. This would combine a variety of genres and allow for gameplay changes without becoming confusing.


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