Basic idea:
The game will be split into three parts; the past, present and the future. Each part will adopt a different artistic direction which will influence the interactivity of the game. I thought the film noir style would work well with a stealth segment of the game. For the past a 50's cell shading work work well, and then film noir for the present and a combination of the two for the future to create a gritty heavily contrasted neon scene with deep shadows much like blade runner. The basis of the narrative must fit to this description.
The narrative:
The game world is much liek our own with the sense that it seems familiar but has clear differences such as city buildings, names of places, cars ect. The president of the country makes a speech to the capital city stating the country will be going to war. Also men aged 10-40 will be called upon to go to war. The citizens of the city begin to riot.
The main character in the game is called Aaron. He loses his family in the riots that occur due to the presidents speech. Aaron gains the ability to travel in time. He decides to travel to the day of the speech and try to stop the president.
This sequence will be shown as an animation at the start of the game to give the player the basic information they need to know to start the game.
This narrative could also be told via different medias such as comics or graphic novels that could be released with the game if it is pre-ordered.
No comments:
Post a Comment